The Portal Paradox
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Waar gaat dit over?
Een video over de Portal Paradox uit de spellen Portal en Portal 2, die vraagt of een object door een wormgat bewaard blijft in dezelfde snelheid.
Go to https://nebula.tv/minutephysics to get access to Nebula, plus you'll get a 20% discount on an annual subscription. This video is about the Portal Paradox - a paradox in the video game Portal (and Portal 2) regarding whether or not a companion cube passing through a moving portal plops out of the other end with no speed (velocity, momentum), or shoots out at high speed. It’s a question of conservation of momentum, relativity of velocities, wormholes, 3D printers and quantum teleportation, glitches, and more. REFERENCES Conservation of momentum https://en.wikipedia.org/wiki/Momentum#Conservation_in_a_continuum Principle of Locality https://en.wikipedia.org/wiki/Principle_of_locality YouTube video of testing the Portal 2 game engine on the portal Paradox https://youtu.be/S85nudR6D-Y Tutorial for how to program the Portal portals on your own: https://www.gamasutra.com/view/feature/132164/games_demystified_portal.php Support MinutePhysics on Patreon! http://www.patreon.com/minutephysics Link to Patreon Supporters: http://www.minutephysics.com/supporters/ MinutePhysics is on twitter - @minutephysics And facebook - http://facebook.com/minutephysics And Google+ (does anyone use this any more?) - http://bit.ly/qzEwc6 Minute Physics provides an energetic and entertaining view of old and new problems in physics -- all in a minute! Created by Henry Reich



